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Onimusha: Way of the Sword's producer explained why there was such a long gap between Onimusha titles and how RE Engine helped make the new game a reality.
Ubisoft may have messed up their Japan-based game, but Capcom is doing their best to give justice to the culture with Onimusha.
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Comics Gaming Magazine on MSNOnimusha: Way of the Sword Is Capcom Sharpening It’s SwordCapcom reimagines Onimusha with Way of the Sword, blending samurai cinema and supernatural action into a stylish, brutal ...
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Game Rant on MSNHow Onimusha: Way of the Sword Devs Approached Bringing Back the Franchise After 20 YearsWay of the Sword, a brand-new dark-fantasy adventure that tells the story of Musashi Miyamoto, a master swordsman in Edo-era ...
Games Fest Play Days 2025, Capcom showed us gameplay for the upcoming Onimusha: Way of the Sword. We saw a lot of flashy ...
This stunt casting isn't new to Capcom or the Onimusha series. Onimusha 2: Samurai's Destiny featured the likeness of the ...
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The Onimusha series span four mainline games on PS2, between 2001 and 2006. We’ve since seen remastered editions of the first ...
Miyamoto Musashi is not yet a master swordsman, but Onimusha: Way of the Sword will help illustrated how he gets there.
Producer Koichi Shibata was playing the live demo for Onimusha: Way of the Sword. The setting appears to be largely in Kyoto.
I'm hoping for some proper freakiness because Way Of The Sword seems quite routine in many respects, and competition in the ...
Way of the Sword, a young Miyamoto Musashi faces demons and rivals in the brutal samurai dark fantasy action reboot.
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